Note: This game is exclusive to Tegra 3-powered devices.
Orgarhythm blends music and real-time strategy elements to create a new experience specifically designed for touch-enabled mobile play. As the God of Light, players will battle the forces of the God of Darkness by deploying elemental soldiers for rhythm-based attacks synced to a hypnotic mix of rock, club and tribal music. In the game, rhythm is a weapon and different attacks occur on different beats, making the game's catchy soundtrack dynamic to user input.
Rhythm and sound act as the user interface in Orgarhythm, giving players control over their armies. Each unit type is based on one of the three elements of Earth, Water and Fire. Each elemental troop has a "rock, paper, scissors" relationship with the other elements: Water is strong vs. Fire, Fire is strong vs. Earth, and Earth is strong vs. Water. Units are rhythmically deployed with three taps to choose the unit and attack type, then a swipe of the finger across the screen to choose position and formation. Using the same interface mechanic, players can also unleash their divine powers to boost attack, defense and healing or slow down enemy troops.
Four attack types-each type requiring a certain number of beats to use-can be employed strategically in battle. As more units enter the battle, the game music expands with additional musical layers as attacks pulse with the beat.
The game features twelve maps, which never play the same way twice as the game's AI remembers how a map was previously played and adjusts its attack strategies accordingly. The game's multiplayer has both versus and co-op two-player modes via online play. In co-op mode, control of the God of Light's soldiers is shared, and in versus mode one player commands the forces of the God of Darkness-the last god standing wins!
- Exclusively for Tegra 3-powered devices.
- Higher resolutions elevate Orgarhythm’s visuals to console quality graphics.
- Optional Stage Pack DLC available for purchase.
“NVIDIA Tegra powered devices gave us the freedom to not only implement high resolution textures to take advantage of the HD screens, but the multiple cores also gave us the kick in performance that we needed to really make Orgarhythm shine.”
— Richie Casper, Creative Director, Acquire CORP